4/28/2023 0 Comments Royal envoy 3 level 62When you're testing a demo and counting the minutes, you can't sit there. This new Farm Frenzy game engine spawned numerous FF3-based sequels, including:īut there was one minor flaw: incredibly long load times.Īs much as I've wanted to enjoy these new FF games, the load times are longer than they need to be. (Need I explain why the developer would introduce this new character? Or why the character was young, blonde, and female? Sex sells, folks. The game also introduced a new female protagonist who would remain the focus of a storyline, which had never been a part of previous FF games. They had updated the graphics and interface with some new polish, and would eventually start moving into more unique and varied settings. Even Farm Frenzy Pizza Party was fun, if you didn't mind a rehash of FF2. Farm Frenzy 3 Series I loved Farm Frenzy and Farm Frenzy 2. The Drawn series also did this very well. But they changed things like story, how the marketplace looked, and how you traveled around the map. Luxor: Quest for the Afterlife was mechanically very similar, keeping every good element from Luxor 3. For example, Luxor 3 was an awesome marble popper. There are cases where doing the same thing over again works out wonderfully, as long as appropriate changes are made. I didn't feel like continuing with more of the same old stuff, so I abandoned this game. The mechanics felt just the same, and even the music was recycled. Sure, there were some tiny differences, but the game was mostly just an extension to the first game. I was hoping for some changes and twists to make the sequel fresh. The flaw: The game was too much like the first game. In a culture that feminizes and degrades men enough as it is, this game certainly doesn't help matters.Įnlightenus II: The Timeless Tower I liked the first Enlightenus game ( read my review), but was disappointed when I played the sequel. But this developer wanted to conform to the feminist culture in which we live, casting Robin's husband as a helpless whelp trapped in prison, while his heroic wife escapes from prison and works to save him. But this is a Robin Hood story, so it should be about a man. I'm not against female characters - I've played dozens of games in the female protagonist role, which is fine with me. How could they make this blunder twice in a row? Was the feature that hard to build in? For this reason, I bailed on both games.Ī second little quibble: It certainly didn't help that Robin was a woman either. Again, they denied us the sweet freedom of chained actions. "Maybe they heard the complaints from the community and allowed chained actions this time!" we all thought. A few levels without this feature had me bailing and uninstalling what was otherwise a pretty cool game. But this game, which so obviously needs chaining, lacks this feature. Many time management games build in a chaining feature, so that you can plan ahead while your character is carrying out her actions. But it wasn't long before I cringed at the realization that you can't chain your actions. My Kingdom for the Princess 1 and 2Here was a game with interesting mechanics and nice graphics, with some strategy and time management. I'll begin with the king of all tragic minor flaws. Let me give you some examples that I thought of this morning. This is contrasted with big flaws, such as "way too short" or "terrible artwork." What do I mean when I say, "minor flaw"? I mean, some feature that is small in scope or principle. They can make or break the purchase, and can often be the difference between satisfaction and agony. I have identified a category of game that I call "Great game, if it didn't have this minor flaw." Many are the times when I was close to purchasing a game, but decided against it on account of a minor flaw. New games are released every single day, and yet I buy very few of them.
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